Even the game's sense of humor, its love of the word "ludicrous" and Kim Jong-Un references, pales in comparison to the level and detail of gore present in any given scenario. This game loves its bloodshed, and without hesitation, will splatter the HUD with blood, and paint entire hallways with the stuff. Enemies flow in from all directions as you frantically spray rockets and bullets to bring them down, exploding into a mass of gibs and blood while point-totals rack up above where their heads used to be.
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Starting in the single player campaign, one thing that will be readily apparent is how the game moves at a breakneck speed. Published by Apogee from the ashes of 3D Realms and developed by Interceptor Entertainment, known for the iOS ports of the Duke Nukem Games, Rise of the Triad is their first foray into a full-fledged game. All that love translated into Rise of the Triad, in my opinion one of the most underrated games of 1990 sitting next to, funnily enough, the Tom Hall designed Anachronox.Įnough of invoking previous experiences, it's 18 years later and Rise of the Triad is back as a reboot. From the outside, it looked like those involved truly loved what they did. For example, the entire company acted in the game as enemies in one way or another, voices and all. Originally designed by Tom Hall, known also for the Doom bible and Anachronox, Rise of the Triad in particular was a smart FPS with some incredibly funny power-ups and weapons and a certain charm to it. Developers reviving franchises from the early and mid 90s like Tomb Raider and XCOM, with some developers being so bold as to revive franchises twice in the span of five years, in the case of Wolfenstein.
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Over the years, and especially with the advent of Kickstarter, nostalgia has run rampant. Nostalgia sells because people played old games when they were younger, made pleasant memories, and therefore would like to play it again.